The official SZN 3 rulebook. Play hard, play fair, respect the game.
Four 9-minute quarters. Running clock through Q1–Q3, with stop-time only in the final 2 minutes of Q4.
Two timeouts per team per game, 30 seconds each. A maximum of one timeout per team in Q4.
Games hard-stop at 60 minutes of real time: the next dead ball ends the game and the score stands. Officials may switch to a running clock after 55 minutes to finish on time.
Each player gets six personal fouls per game. On the 6th, the player fouls out and may not return. Personal fouls reset each game.
One free throw (any opposing player may shoot); possession stays with the team that had it when the technical was called. Two technicals in the same game = ejection.
Unnecessary, excessive or dangerous contact: two free throws and possession. Severe or malicious contact may bring immediate ejection at the referee's discretion.
Fouling a player with a clear path to the basket to stop an obvious score: two free throws and possession, counting as both a personal and a team foul.
Only during dead balls and completed promptly, regardless of possession. Players must report to the scorer's table; play resumes on the referee's whistle.
Any additional substitute players (regular season or playoffs) must be approved by league organizers. Missing playoff players may only be replaced by equivalent-level subs — this prevents team stacking.
A closely guarded player (within 6 feet) has 5 seconds to pass, shoot or stop dribbling; stopping the dribble resets the count once. Enforced strictly in the 4th quarter of close games, relaxed during blowouts unless stalling is excessive.
Referee decisions are final and there are no video reviews. Treat officials with respect — excessive arguing, profanity or unsportsmanlike conduct brings a warning, technical, or ejection. Only team captains may address referees, and only for brief rule clarifications.
League-issued jersey tops are required. Substitutes receive a temporary jersey or wear a similar approved color. No jewelry — necklaces, watches, bracelets or earrings — while playing.
The winner goes straight to the Finals. The loser drops to the Semifinals with 1 life left.
The winner advances to the Semifinals with 1 life. The loser is eliminated.
Game 1's loser plays Game 2's winner. The winner advances to the Finals; the loser is out.
Game 1's winner plays Game 2's loser — bonus run and practice time for the teams already decided.
The Semifinal winner must beat the unbeaten Game 1 winner twice to take the title. The unbeaten team needs just one win to lock it up.